Comic For Monday, November 22nd 2004



[152] Game time (4 of 9)

Comic For Wednesday, November 24th 2004



[153] Game time (5 of 9)

Comic For Friday, November 26th 2004



[154] Game time (6 of 9)

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NEWS:
11.24.04 - Terrence Marks:
So, what prompted all this? I've been on a major Neverwinter Nights kick for the last week or two.

My character is currently an elf Rogue 3/Wizard 10. My original plan was to split things evenly between rogue and wizard. Then I realized that I hadn't run into a single lock or trap that was beyond my capabilities. But there's nothing in the rogue advancement tree that's worth giving up extra levels of wizard.

I also realized that I hadn't cast a single spell in the first two weeks of playing the game. So at the moment my character has three levels of rogue and ten levels of "just hanging around". Probably should've gone with rogue/fighter or something like that. I think I picked wizard on the basis of, well, I wasn't going to wear much armor anyhow.

Now, this is my first large-scale experience with third-edition D&D and D20 as a whole. I used to play first edition, and I really like the change. Skills and feats work a lot better for me than the tacked-on proficiency system and the old concept of "I'll put all my skill points into climbing walls and hope that the DM gives me some walls to climb". I have some versatility in developing my character instead of picking everything when I start the game and hoping it all works. And fighter and rogue classes have been improved to the point that they're worthwhile by themselves.

So what's my biggest complaint? Inventory management. So far every game Black Isle/Bioware D&D game I played, inventory management has been moderately painful. Figuring out who's carrying what and where they're carrying it, and getting things moved around. I've only had to do that once or twice so far and it's only taken half an hour. There were times in Baldur's Gate II where I'd go into a shop and it'd be two hours of real time getting everything sold, moved around, and balanced, and adjusted. It's an improvement. But I want to be able to press a button and show all the wands I have. Or all the rings. Or all the level 4 priest spells. But I'm happy with the game.

 

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